// Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. package dao import ( "context" "gorm.io/gorm" "gorm.io/gorm/clause" "gorm.io/gorm/schema" "gorm.io/gen" "gorm.io/gen/field" "gorm.io/plugin/dbresolver" "joybuywork/internal/repository/model" ) func newGameAction(db *gorm.DB, opts ...gen.DOOption) gameAction { _gameAction := gameAction{} _gameAction.gameActionDo.UseDB(db, opts...) _gameAction.gameActionDo.UseModel(&model.GameAction{}) tableName := _gameAction.gameActionDo.TableName() _gameAction.ALL = field.NewAsterisk(tableName) _gameAction.ID = field.NewInt64(tableName, "id") _gameAction.ProjectID = field.NewInt64(tableName, "project_id") _gameAction.GameID = field.NewInt64(tableName, "game_id") _gameAction.UserID = field.NewInt64(tableName, "user_id") _gameAction.LinkID = field.NewInt64(tableName, "link_id") _gameAction.Type = field.NewInt32(tableName, "type") _gameAction.ActionTime = field.NewInt64(tableName, "action_time") _gameAction.Dimension = field.NewString(tableName, "dimension") _gameAction.fillFieldMap() return _gameAction } type gameAction struct { gameActionDo gameActionDo ALL field.Asterisk ID field.Int64 ProjectID field.Int64 // 项目id GameID field.Int64 // 游戏id UserID field.Int64 // 用户id LinkID field.Int64 // 链接id Type field.Int32 // 用户行为类型 ActionTime field.Int64 // 用户行为时间 Dimension field.String // 维度数据 fieldMap map[string]field.Expr } func (g gameAction) Table(newTableName string) *gameAction { g.gameActionDo.UseTable(newTableName) return g.updateTableName(newTableName) } func (g gameAction) As(alias string) *gameAction { g.gameActionDo.DO = *(g.gameActionDo.As(alias).(*gen.DO)) return g.updateTableName(alias) } func (g *gameAction) updateTableName(table string) *gameAction { g.ALL = field.NewAsterisk(table) g.ID = field.NewInt64(table, "id") g.ProjectID = field.NewInt64(table, "project_id") g.GameID = field.NewInt64(table, "game_id") g.UserID = field.NewInt64(table, "user_id") g.LinkID = field.NewInt64(table, "link_id") g.Type = field.NewInt32(table, "type") g.ActionTime = field.NewInt64(table, "action_time") g.Dimension = field.NewString(table, "dimension") g.fillFieldMap() return g } func (g *gameAction) WithContext(ctx context.Context) *gameActionDo { return g.gameActionDo.WithContext(ctx) } func (g gameAction) TableName() string { return g.gameActionDo.TableName() } func (g gameAction) Alias() string { return g.gameActionDo.Alias() } func (g *gameAction) GetFieldByName(fieldName string) (field.OrderExpr, bool) { _f, ok := g.fieldMap[fieldName] if !ok || _f == nil { return nil, false } _oe, ok := _f.(field.OrderExpr) return _oe, ok } func (g *gameAction) fillFieldMap() { g.fieldMap = make(map[string]field.Expr, 8) g.fieldMap["id"] = g.ID g.fieldMap["project_id"] = g.ProjectID g.fieldMap["game_id"] = g.GameID g.fieldMap["user_id"] = g.UserID g.fieldMap["link_id"] = g.LinkID g.fieldMap["type"] = g.Type g.fieldMap["action_time"] = g.ActionTime g.fieldMap["dimension"] = g.Dimension } func (g gameAction) clone(db *gorm.DB) gameAction { g.gameActionDo.ReplaceConnPool(db.Statement.ConnPool) return g } func (g gameAction) replaceDB(db *gorm.DB) gameAction { g.gameActionDo.ReplaceDB(db) return g } type gameActionDo struct{ gen.DO } func (g gameActionDo) Debug() *gameActionDo { return g.withDO(g.DO.Debug()) } func (g gameActionDo) WithContext(ctx context.Context) *gameActionDo { return g.withDO(g.DO.WithContext(ctx)) } func (g gameActionDo) ReadDB() *gameActionDo { return g.Clauses(dbresolver.Read) } func (g gameActionDo) WriteDB() *gameActionDo { return g.Clauses(dbresolver.Write) } func (g gameActionDo) Session(config *gorm.Session) *gameActionDo { return g.withDO(g.DO.Session(config)) } func (g gameActionDo) Clauses(conds ...clause.Expression) *gameActionDo { return g.withDO(g.DO.Clauses(conds...)) } func (g gameActionDo) Returning(value interface{}, columns ...string) *gameActionDo { return g.withDO(g.DO.Returning(value, columns...)) } func (g gameActionDo) Not(conds ...gen.Condition) *gameActionDo { return g.withDO(g.DO.Not(conds...)) } func (g gameActionDo) Or(conds ...gen.Condition) *gameActionDo { return g.withDO(g.DO.Or(conds...)) } func (g gameActionDo) Select(conds ...field.Expr) *gameActionDo { return g.withDO(g.DO.Select(conds...)) } func (g gameActionDo) Where(conds ...gen.Condition) *gameActionDo { return g.withDO(g.DO.Where(conds...)) } func (g gameActionDo) Exists(subquery interface{ UnderlyingDB() *gorm.DB }) *gameActionDo { return g.Where(field.CompareSubQuery(field.ExistsOp, nil, subquery.UnderlyingDB())) } func (g gameActionDo) Order(conds ...field.Expr) *gameActionDo { return g.withDO(g.DO.Order(conds...)) } func (g gameActionDo) Distinct(cols ...field.Expr) *gameActionDo { return g.withDO(g.DO.Distinct(cols...)) } func (g gameActionDo) Omit(cols ...field.Expr) *gameActionDo { return g.withDO(g.DO.Omit(cols...)) } func (g gameActionDo) Join(table schema.Tabler, on ...field.Expr) *gameActionDo { return g.withDO(g.DO.Join(table, on...)) } func (g gameActionDo) LeftJoin(table schema.Tabler, on ...field.Expr) *gameActionDo { return g.withDO(g.DO.LeftJoin(table, on...)) } func (g gameActionDo) RightJoin(table schema.Tabler, on ...field.Expr) *gameActionDo { return g.withDO(g.DO.RightJoin(table, on...)) } func (g gameActionDo) Group(cols ...field.Expr) *gameActionDo { return g.withDO(g.DO.Group(cols...)) } func (g gameActionDo) Having(conds ...gen.Condition) *gameActionDo { return g.withDO(g.DO.Having(conds...)) } func (g gameActionDo) Limit(limit int) *gameActionDo { return g.withDO(g.DO.Limit(limit)) } func (g gameActionDo) Offset(offset int) *gameActionDo { return g.withDO(g.DO.Offset(offset)) } func (g gameActionDo) Scopes(funcs ...func(gen.Dao) gen.Dao) *gameActionDo { return g.withDO(g.DO.Scopes(funcs...)) } func (g gameActionDo) Unscoped() *gameActionDo { return g.withDO(g.DO.Unscoped()) } func (g gameActionDo) Create(values ...*model.GameAction) error { if len(values) == 0 { return nil } return g.DO.Create(values) } func (g gameActionDo) CreateInBatches(values []*model.GameAction, batchSize int) error { return g.DO.CreateInBatches(values, batchSize) } // Save : !!! underlying implementation is different with GORM // The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values) func (g gameActionDo) Save(values ...*model.GameAction) error { if len(values) == 0 { return nil } return g.DO.Save(values) } func (g gameActionDo) First() (*model.GameAction, error) { if result, err := g.DO.First(); err != nil { return nil, err } else { return result.(*model.GameAction), nil } } func (g gameActionDo) Take() (*model.GameAction, error) { if result, err := g.DO.Take(); err != nil { return nil, err } else { return result.(*model.GameAction), nil } } func (g gameActionDo) Last() (*model.GameAction, error) { if result, err := g.DO.Last(); err != nil { return nil, err } else { return result.(*model.GameAction), nil } } func (g gameActionDo) Find() ([]*model.GameAction, error) { result, err := g.DO.Find() return result.([]*model.GameAction), err } func (g gameActionDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.GameAction, err error) { buf := make([]*model.GameAction, 0, batchSize) err = g.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error { defer func() { results = append(results, buf...) }() return fc(tx, batch) }) return results, err } func (g gameActionDo) FindInBatches(result *[]*model.GameAction, batchSize int, fc func(tx gen.Dao, batch int) error) error { return g.DO.FindInBatches(result, batchSize, fc) } func (g gameActionDo) Attrs(attrs ...field.AssignExpr) *gameActionDo { return g.withDO(g.DO.Attrs(attrs...)) } func (g gameActionDo) Assign(attrs ...field.AssignExpr) *gameActionDo { return g.withDO(g.DO.Assign(attrs...)) } func (g gameActionDo) Joins(fields ...field.RelationField) *gameActionDo { for _, _f := range fields { g = *g.withDO(g.DO.Joins(_f)) } return &g } func (g gameActionDo) Preload(fields ...field.RelationField) *gameActionDo { for _, _f := range fields { g = *g.withDO(g.DO.Preload(_f)) } return &g } func (g gameActionDo) FirstOrInit() (*model.GameAction, error) { if result, err := g.DO.FirstOrInit(); err != nil { return nil, err } else { return result.(*model.GameAction), nil } } func (g gameActionDo) FirstOrCreate() (*model.GameAction, error) { if result, err := g.DO.FirstOrCreate(); err != nil { return nil, err } else { return result.(*model.GameAction), nil } } func (g gameActionDo) FindByPage(offset int, limit int) (result []*model.GameAction, count int64, err error) { result, err = g.Offset(offset).Limit(limit).Find() if err != nil { return } if size := len(result); 0 < limit && 0 < size && size < limit { count = int64(size + offset) return } count, err = g.Offset(-1).Limit(-1).Count() return } func (g gameActionDo) ScanByPage(result interface{}, offset int, limit int) (count int64, err error) { count, err = g.Count() if err != nil { return } err = g.Offset(offset).Limit(limit).Scan(result) return } func (g gameActionDo) Scan(result interface{}) (err error) { return g.DO.Scan(result) } func (g gameActionDo) Delete(models ...*model.GameAction) (result gen.ResultInfo, err error) { return g.DO.Delete(models) } func (g *gameActionDo) withDO(do gen.Dao) *gameActionDo { g.DO = *do.(*gen.DO) return g }