// Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. package dao import ( "context" "gorm.io/gorm" "gorm.io/gorm/clause" "gorm.io/gorm/schema" "gorm.io/gen" "gorm.io/gen/field" "gorm.io/plugin/dbresolver" "joybuywork/internal/repository/model" ) func newGameTotal(db *gorm.DB, opts ...gen.DOOption) gameTotal { _gameTotal := gameTotal{} _gameTotal.gameTotalDo.UseDB(db, opts...) _gameTotal.gameTotalDo.UseModel(&model.GameTotal{}) tableName := _gameTotal.gameTotalDo.TableName() _gameTotal.ALL = field.NewAsterisk(tableName) _gameTotal.ID = field.NewInt64(tableName, "id") _gameTotal.CreatedAt = field.NewInt64(tableName, "created_at") _gameTotal.UpdatedAt = field.NewInt64(tableName, "updated_at") _gameTotal.ProjectID = field.NewInt64(tableName, "project_id") _gameTotal.GameID = field.NewInt64(tableName, "game_id") _gameTotal.LinkID = field.NewInt64(tableName, "link_id") _gameTotal.Pv = field.NewInt64(tableName, "pv") _gameTotal.Uv = field.NewInt64(tableName, "uv") _gameTotal.Psec = field.NewInt64(tableName, "psec") _gameTotal.fillFieldMap() return _gameTotal } type gameTotal struct { gameTotalDo gameTotalDo ALL field.Asterisk ID field.Int64 CreatedAt field.Int64 UpdatedAt field.Int64 ProjectID field.Int64 // 项目id GameID field.Int64 // 游戏id LinkID field.Int64 // 链接id Pv field.Int64 Uv field.Int64 Psec field.Int64 fieldMap map[string]field.Expr } func (g gameTotal) Table(newTableName string) *gameTotal { g.gameTotalDo.UseTable(newTableName) return g.updateTableName(newTableName) } func (g gameTotal) As(alias string) *gameTotal { g.gameTotalDo.DO = *(g.gameTotalDo.As(alias).(*gen.DO)) return g.updateTableName(alias) } func (g *gameTotal) updateTableName(table string) *gameTotal { g.ALL = field.NewAsterisk(table) g.ID = field.NewInt64(table, "id") g.CreatedAt = field.NewInt64(table, "created_at") g.UpdatedAt = field.NewInt64(table, "updated_at") g.ProjectID = field.NewInt64(table, "project_id") g.GameID = field.NewInt64(table, "game_id") g.LinkID = field.NewInt64(table, "link_id") g.Pv = field.NewInt64(table, "pv") g.Uv = field.NewInt64(table, "uv") g.Psec = field.NewInt64(table, "psec") g.fillFieldMap() return g } func (g *gameTotal) WithContext(ctx context.Context) *gameTotalDo { return g.gameTotalDo.WithContext(ctx) } func (g gameTotal) TableName() string { return g.gameTotalDo.TableName() } func (g gameTotal) Alias() string { return g.gameTotalDo.Alias() } func (g *gameTotal) GetFieldByName(fieldName string) (field.OrderExpr, bool) { _f, ok := g.fieldMap[fieldName] if !ok || _f == nil { return nil, false } _oe, ok := _f.(field.OrderExpr) return _oe, ok } func (g *gameTotal) fillFieldMap() { g.fieldMap = make(map[string]field.Expr, 9) g.fieldMap["id"] = g.ID g.fieldMap["created_at"] = g.CreatedAt g.fieldMap["updated_at"] = g.UpdatedAt g.fieldMap["project_id"] = g.ProjectID g.fieldMap["game_id"] = g.GameID g.fieldMap["link_id"] = g.LinkID g.fieldMap["pv"] = g.Pv g.fieldMap["uv"] = g.Uv g.fieldMap["psec"] = g.Psec } func (g gameTotal) clone(db *gorm.DB) gameTotal { g.gameTotalDo.ReplaceConnPool(db.Statement.ConnPool) return g } func (g gameTotal) replaceDB(db *gorm.DB) gameTotal { g.gameTotalDo.ReplaceDB(db) return g } type gameTotalDo struct{ gen.DO } func (g gameTotalDo) Debug() *gameTotalDo { return g.withDO(g.DO.Debug()) } func (g gameTotalDo) WithContext(ctx context.Context) *gameTotalDo { return g.withDO(g.DO.WithContext(ctx)) } func (g gameTotalDo) ReadDB() *gameTotalDo { return g.Clauses(dbresolver.Read) } func (g gameTotalDo) WriteDB() *gameTotalDo { return g.Clauses(dbresolver.Write) } func (g gameTotalDo) Session(config *gorm.Session) *gameTotalDo { return g.withDO(g.DO.Session(config)) } func (g gameTotalDo) Clauses(conds ...clause.Expression) *gameTotalDo { return g.withDO(g.DO.Clauses(conds...)) } func (g gameTotalDo) Returning(value interface{}, columns ...string) *gameTotalDo { return g.withDO(g.DO.Returning(value, columns...)) } func (g gameTotalDo) Not(conds ...gen.Condition) *gameTotalDo { return g.withDO(g.DO.Not(conds...)) } func (g gameTotalDo) Or(conds ...gen.Condition) *gameTotalDo { return g.withDO(g.DO.Or(conds...)) } func (g gameTotalDo) Select(conds ...field.Expr) *gameTotalDo { return g.withDO(g.DO.Select(conds...)) } func (g gameTotalDo) Where(conds ...gen.Condition) *gameTotalDo { return g.withDO(g.DO.Where(conds...)) } func (g gameTotalDo) Exists(subquery interface{ UnderlyingDB() *gorm.DB }) *gameTotalDo { return g.Where(field.CompareSubQuery(field.ExistsOp, nil, subquery.UnderlyingDB())) } func (g gameTotalDo) Order(conds ...field.Expr) *gameTotalDo { return g.withDO(g.DO.Order(conds...)) } func (g gameTotalDo) Distinct(cols ...field.Expr) *gameTotalDo { return g.withDO(g.DO.Distinct(cols...)) } func (g gameTotalDo) Omit(cols ...field.Expr) *gameTotalDo { return g.withDO(g.DO.Omit(cols...)) } func (g gameTotalDo) Join(table schema.Tabler, on ...field.Expr) *gameTotalDo { return g.withDO(g.DO.Join(table, on...)) } func (g gameTotalDo) LeftJoin(table schema.Tabler, on ...field.Expr) *gameTotalDo { return g.withDO(g.DO.LeftJoin(table, on...)) } func (g gameTotalDo) RightJoin(table schema.Tabler, on ...field.Expr) *gameTotalDo { return g.withDO(g.DO.RightJoin(table, on...)) } func (g gameTotalDo) Group(cols ...field.Expr) *gameTotalDo { return g.withDO(g.DO.Group(cols...)) } func (g gameTotalDo) Having(conds ...gen.Condition) *gameTotalDo { return g.withDO(g.DO.Having(conds...)) } func (g gameTotalDo) Limit(limit int) *gameTotalDo { return g.withDO(g.DO.Limit(limit)) } func (g gameTotalDo) Offset(offset int) *gameTotalDo { return g.withDO(g.DO.Offset(offset)) } func (g gameTotalDo) Scopes(funcs ...func(gen.Dao) gen.Dao) *gameTotalDo { return g.withDO(g.DO.Scopes(funcs...)) } func (g gameTotalDo) Unscoped() *gameTotalDo { return g.withDO(g.DO.Unscoped()) } func (g gameTotalDo) Create(values ...*model.GameTotal) error { if len(values) == 0 { return nil } return g.DO.Create(values) } func (g gameTotalDo) CreateInBatches(values []*model.GameTotal, batchSize int) error { return g.DO.CreateInBatches(values, batchSize) } // Save : !!! underlying implementation is different with GORM // The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values) func (g gameTotalDo) Save(values ...*model.GameTotal) error { if len(values) == 0 { return nil } return g.DO.Save(values) } func (g gameTotalDo) First() (*model.GameTotal, error) { if result, err := g.DO.First(); err != nil { return nil, err } else { return result.(*model.GameTotal), nil } } func (g gameTotalDo) Take() (*model.GameTotal, error) { if result, err := g.DO.Take(); err != nil { return nil, err } else { return result.(*model.GameTotal), nil } } func (g gameTotalDo) Last() (*model.GameTotal, error) { if result, err := g.DO.Last(); err != nil { return nil, err } else { return result.(*model.GameTotal), nil } } func (g gameTotalDo) Find() ([]*model.GameTotal, error) { result, err := g.DO.Find() return result.([]*model.GameTotal), err } func (g gameTotalDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.GameTotal, err error) { buf := make([]*model.GameTotal, 0, batchSize) err = g.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error { defer func() { results = append(results, buf...) }() return fc(tx, batch) }) return results, err } func (g gameTotalDo) FindInBatches(result *[]*model.GameTotal, batchSize int, fc func(tx gen.Dao, batch int) error) error { return g.DO.FindInBatches(result, batchSize, fc) } func (g gameTotalDo) Attrs(attrs ...field.AssignExpr) *gameTotalDo { return g.withDO(g.DO.Attrs(attrs...)) } func (g gameTotalDo) Assign(attrs ...field.AssignExpr) *gameTotalDo { return g.withDO(g.DO.Assign(attrs...)) } func (g gameTotalDo) Joins(fields ...field.RelationField) *gameTotalDo { for _, _f := range fields { g = *g.withDO(g.DO.Joins(_f)) } return &g } func (g gameTotalDo) Preload(fields ...field.RelationField) *gameTotalDo { for _, _f := range fields { g = *g.withDO(g.DO.Preload(_f)) } return &g } func (g gameTotalDo) FirstOrInit() (*model.GameTotal, error) { if result, err := g.DO.FirstOrInit(); err != nil { return nil, err } else { return result.(*model.GameTotal), nil } } func (g gameTotalDo) FirstOrCreate() (*model.GameTotal, error) { if result, err := g.DO.FirstOrCreate(); err != nil { return nil, err } else { return result.(*model.GameTotal), nil } } func (g gameTotalDo) FindByPage(offset int, limit int) (result []*model.GameTotal, count int64, err error) { result, err = g.Offset(offset).Limit(limit).Find() if err != nil { return } if size := len(result); 0 < limit && 0 < size && size < limit { count = int64(size + offset) return } count, err = g.Offset(-1).Limit(-1).Count() return } func (g gameTotalDo) ScanByPage(result interface{}, offset int, limit int) (count int64, err error) { count, err = g.Count() if err != nil { return } err = g.Offset(offset).Limit(limit).Scan(result) return } func (g gameTotalDo) Scan(result interface{}) (err error) { return g.DO.Scan(result) } func (g gameTotalDo) Delete(models ...*model.GameTotal) (result gen.ResultInfo, err error) { return g.DO.Delete(models) } func (g *gameTotalDo) withDO(do gen.Dao) *gameTotalDo { g.DO = *do.(*gen.DO) return g }