// Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. package dao import ( "context" "gorm.io/gorm" "gorm.io/gorm/clause" "gorm.io/gorm/schema" "gorm.io/gen" "gorm.io/gen/field" "gorm.io/plugin/dbresolver" "joybuywork/internal/repository/model" ) func newGameLink(db *gorm.DB, opts ...gen.DOOption) gameLink { _gameLink := gameLink{} _gameLink.gameLinkDo.UseDB(db, opts...) _gameLink.gameLinkDo.UseModel(&model.GameLink{}) tableName := _gameLink.gameLinkDo.TableName() _gameLink.ALL = field.NewAsterisk(tableName) _gameLink.ID = field.NewInt64(tableName, "id") _gameLink.HashID = field.NewString(tableName, "hash_id") _gameLink.CreatedAt = field.NewInt64(tableName, "created_at") _gameLink.UpdatedAt = field.NewInt64(tableName, "updated_at") _gameLink.IsDel = field.NewInt8(tableName, "is_del") _gameLink.ProjectID = field.NewInt64(tableName, "project_id") _gameLink.GameID = field.NewInt64(tableName, "game_id") _gameLink.Title = field.NewString(tableName, "title") _gameLink.IsDefault = field.NewInt8(tableName, "is_default") _gameLink.fillFieldMap() return _gameLink } type gameLink struct { gameLinkDo gameLinkDo ALL field.Asterisk ID field.Int64 HashID field.String CreatedAt field.Int64 UpdatedAt field.Int64 IsDel field.Int8 ProjectID field.Int64 // 项目id GameID field.Int64 // 游戏id Title field.String // 标题 IsDefault field.Int8 // 是否默认(0-否,1-是) fieldMap map[string]field.Expr } func (g gameLink) Table(newTableName string) *gameLink { g.gameLinkDo.UseTable(newTableName) return g.updateTableName(newTableName) } func (g gameLink) As(alias string) *gameLink { g.gameLinkDo.DO = *(g.gameLinkDo.As(alias).(*gen.DO)) return g.updateTableName(alias) } func (g *gameLink) updateTableName(table string) *gameLink { g.ALL = field.NewAsterisk(table) g.ID = field.NewInt64(table, "id") g.HashID = field.NewString(table, "hash_id") g.CreatedAt = field.NewInt64(table, "created_at") g.UpdatedAt = field.NewInt64(table, "updated_at") g.IsDel = field.NewInt8(table, "is_del") g.ProjectID = field.NewInt64(table, "project_id") g.GameID = field.NewInt64(table, "game_id") g.Title = field.NewString(table, "title") g.IsDefault = field.NewInt8(table, "is_default") g.fillFieldMap() return g } func (g *gameLink) WithContext(ctx context.Context) *gameLinkDo { return g.gameLinkDo.WithContext(ctx) } func (g gameLink) TableName() string { return g.gameLinkDo.TableName() } func (g gameLink) Alias() string { return g.gameLinkDo.Alias() } func (g *gameLink) GetFieldByName(fieldName string) (field.OrderExpr, bool) { _f, ok := g.fieldMap[fieldName] if !ok || _f == nil { return nil, false } _oe, ok := _f.(field.OrderExpr) return _oe, ok } func (g *gameLink) fillFieldMap() { g.fieldMap = make(map[string]field.Expr, 9) g.fieldMap["id"] = g.ID g.fieldMap["hash_id"] = g.HashID g.fieldMap["created_at"] = g.CreatedAt g.fieldMap["updated_at"] = g.UpdatedAt g.fieldMap["is_del"] = g.IsDel g.fieldMap["project_id"] = g.ProjectID g.fieldMap["game_id"] = g.GameID g.fieldMap["title"] = g.Title g.fieldMap["is_default"] = g.IsDefault } func (g gameLink) clone(db *gorm.DB) gameLink { g.gameLinkDo.ReplaceConnPool(db.Statement.ConnPool) return g } func (g gameLink) replaceDB(db *gorm.DB) gameLink { g.gameLinkDo.ReplaceDB(db) return g } type gameLinkDo struct{ gen.DO } func (g gameLinkDo) Debug() *gameLinkDo { return g.withDO(g.DO.Debug()) } func (g gameLinkDo) WithContext(ctx context.Context) *gameLinkDo { return g.withDO(g.DO.WithContext(ctx)) } func (g gameLinkDo) ReadDB() *gameLinkDo { return g.Clauses(dbresolver.Read) } func (g gameLinkDo) WriteDB() *gameLinkDo { return g.Clauses(dbresolver.Write) } func (g gameLinkDo) Session(config *gorm.Session) *gameLinkDo { return g.withDO(g.DO.Session(config)) } func (g gameLinkDo) Clauses(conds ...clause.Expression) *gameLinkDo { return g.withDO(g.DO.Clauses(conds...)) } func (g gameLinkDo) Returning(value interface{}, columns ...string) *gameLinkDo { return g.withDO(g.DO.Returning(value, columns...)) } func (g gameLinkDo) Not(conds ...gen.Condition) *gameLinkDo { return g.withDO(g.DO.Not(conds...)) } func (g gameLinkDo) Or(conds ...gen.Condition) *gameLinkDo { return g.withDO(g.DO.Or(conds...)) } func (g gameLinkDo) Select(conds ...field.Expr) *gameLinkDo { return g.withDO(g.DO.Select(conds...)) } func (g gameLinkDo) Where(conds ...gen.Condition) *gameLinkDo { return g.withDO(g.DO.Where(conds...)) } func (g gameLinkDo) Exists(subquery interface{ UnderlyingDB() *gorm.DB }) *gameLinkDo { return g.Where(field.CompareSubQuery(field.ExistsOp, nil, subquery.UnderlyingDB())) } func (g gameLinkDo) Order(conds ...field.Expr) *gameLinkDo { return g.withDO(g.DO.Order(conds...)) } func (g gameLinkDo) Distinct(cols ...field.Expr) *gameLinkDo { return g.withDO(g.DO.Distinct(cols...)) } func (g gameLinkDo) Omit(cols ...field.Expr) *gameLinkDo { return g.withDO(g.DO.Omit(cols...)) } func (g gameLinkDo) Join(table schema.Tabler, on ...field.Expr) *gameLinkDo { return g.withDO(g.DO.Join(table, on...)) } func (g gameLinkDo) LeftJoin(table schema.Tabler, on ...field.Expr) *gameLinkDo { return g.withDO(g.DO.LeftJoin(table, on...)) } func (g gameLinkDo) RightJoin(table schema.Tabler, on ...field.Expr) *gameLinkDo { return g.withDO(g.DO.RightJoin(table, on...)) } func (g gameLinkDo) Group(cols ...field.Expr) *gameLinkDo { return g.withDO(g.DO.Group(cols...)) } func (g gameLinkDo) Having(conds ...gen.Condition) *gameLinkDo { return g.withDO(g.DO.Having(conds...)) } func (g gameLinkDo) Limit(limit int) *gameLinkDo { return g.withDO(g.DO.Limit(limit)) } func (g gameLinkDo) Offset(offset int) *gameLinkDo { return g.withDO(g.DO.Offset(offset)) } func (g gameLinkDo) Scopes(funcs ...func(gen.Dao) gen.Dao) *gameLinkDo { return g.withDO(g.DO.Scopes(funcs...)) } func (g gameLinkDo) Unscoped() *gameLinkDo { return g.withDO(g.DO.Unscoped()) } func (g gameLinkDo) Create(values ...*model.GameLink) error { if len(values) == 0 { return nil } return g.DO.Create(values) } func (g gameLinkDo) CreateInBatches(values []*model.GameLink, batchSize int) error { return g.DO.CreateInBatches(values, batchSize) } // Save : !!! underlying implementation is different with GORM // The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values) func (g gameLinkDo) Save(values ...*model.GameLink) error { if len(values) == 0 { return nil } return g.DO.Save(values) } func (g gameLinkDo) First() (*model.GameLink, error) { if result, err := g.DO.First(); err != nil { return nil, err } else { return result.(*model.GameLink), nil } } func (g gameLinkDo) Take() (*model.GameLink, error) { if result, err := g.DO.Take(); err != nil { return nil, err } else { return result.(*model.GameLink), nil } } func (g gameLinkDo) Last() (*model.GameLink, error) { if result, err := g.DO.Last(); err != nil { return nil, err } else { return result.(*model.GameLink), nil } } func (g gameLinkDo) Find() ([]*model.GameLink, error) { result, err := g.DO.Find() return result.([]*model.GameLink), err } func (g gameLinkDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.GameLink, err error) { buf := make([]*model.GameLink, 0, batchSize) err = g.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error { defer func() { results = append(results, buf...) }() return fc(tx, batch) }) return results, err } func (g gameLinkDo) FindInBatches(result *[]*model.GameLink, batchSize int, fc func(tx gen.Dao, batch int) error) error { return g.DO.FindInBatches(result, batchSize, fc) } func (g gameLinkDo) Attrs(attrs ...field.AssignExpr) *gameLinkDo { return g.withDO(g.DO.Attrs(attrs...)) } func (g gameLinkDo) Assign(attrs ...field.AssignExpr) *gameLinkDo { return g.withDO(g.DO.Assign(attrs...)) } func (g gameLinkDo) Joins(fields ...field.RelationField) *gameLinkDo { for _, _f := range fields { g = *g.withDO(g.DO.Joins(_f)) } return &g } func (g gameLinkDo) Preload(fields ...field.RelationField) *gameLinkDo { for _, _f := range fields { g = *g.withDO(g.DO.Preload(_f)) } return &g } func (g gameLinkDo) FirstOrInit() (*model.GameLink, error) { if result, err := g.DO.FirstOrInit(); err != nil { return nil, err } else { return result.(*model.GameLink), nil } } func (g gameLinkDo) FirstOrCreate() (*model.GameLink, error) { if result, err := g.DO.FirstOrCreate(); err != nil { return nil, err } else { return result.(*model.GameLink), nil } } func (g gameLinkDo) FindByPage(offset int, limit int) (result []*model.GameLink, count int64, err error) { result, err = g.Offset(offset).Limit(limit).Find() if err != nil { return } if size := len(result); 0 < limit && 0 < size && size < limit { count = int64(size + offset) return } count, err = g.Offset(-1).Limit(-1).Count() return } func (g gameLinkDo) ScanByPage(result interface{}, offset int, limit int) (count int64, err error) { count, err = g.Count() if err != nil { return } err = g.Offset(offset).Limit(limit).Scan(result) return } func (g gameLinkDo) Scan(result interface{}) (err error) { return g.DO.Scan(result) } func (g gameLinkDo) Delete(models ...*model.GameLink) (result gen.ResultInfo, err error) { return g.DO.Delete(models) } func (g *gameLinkDo) withDO(do gen.Dao) *gameLinkDo { g.DO = *do.(*gen.DO) return g }