// Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. package dao import ( "context" "gorm.io/gorm" "gorm.io/gorm/clause" "gorm.io/gorm/schema" "gorm.io/gen" "gorm.io/gen/field" "gorm.io/plugin/dbresolver" "joybuywork/internal/repository/model" ) func newGameUser(db *gorm.DB, opts ...gen.DOOption) gameUser { _gameUser := gameUser{} _gameUser.gameUserDo.UseDB(db, opts...) _gameUser.gameUserDo.UseModel(&model.GameUser{}) tableName := _gameUser.gameUserDo.TableName() _gameUser.ALL = field.NewAsterisk(tableName) _gameUser.ID = field.NewInt64(tableName, "id") _gameUser.HashID = field.NewString(tableName, "hash_id") _gameUser.CreatedAt = field.NewInt64(tableName, "created_at") _gameUser.UpdatedAt = field.NewInt64(tableName, "updated_at") _gameUser.ProjectID = field.NewInt64(tableName, "project_id") _gameUser.GameID = field.NewInt64(tableName, "game_id") _gameUser.IP = field.NewString(tableName, "ip") _gameUser.Os = field.NewString(tableName, "os") _gameUser.Ver = field.NewString(tableName, "ver") _gameUser.DModel = field.NewString(tableName, "d_model") _gameUser.SubUserID = field.NewString(tableName, "sub_user_id") _gameUser.IovdMark = field.NewString(tableName, "iovd_mark") _gameUser.fillFieldMap() return _gameUser } type gameUser struct { gameUserDo gameUserDo ALL field.Asterisk ID field.Int64 HashID field.String CreatedAt field.Int64 UpdatedAt field.Int64 ProjectID field.Int64 // 项目id GameID field.Int64 // 游戏id IP field.String Os field.String Ver field.String DModel field.String SubUserID field.String // 用户id IovdMark field.String // App用户唯一标识 fieldMap map[string]field.Expr } func (g gameUser) Table(newTableName string) *gameUser { g.gameUserDo.UseTable(newTableName) return g.updateTableName(newTableName) } func (g gameUser) As(alias string) *gameUser { g.gameUserDo.DO = *(g.gameUserDo.As(alias).(*gen.DO)) return g.updateTableName(alias) } func (g *gameUser) updateTableName(table string) *gameUser { g.ALL = field.NewAsterisk(table) g.ID = field.NewInt64(table, "id") g.HashID = field.NewString(table, "hash_id") g.CreatedAt = field.NewInt64(table, "created_at") g.UpdatedAt = field.NewInt64(table, "updated_at") g.ProjectID = field.NewInt64(table, "project_id") g.GameID = field.NewInt64(table, "game_id") g.IP = field.NewString(table, "ip") g.Os = field.NewString(table, "os") g.Ver = field.NewString(table, "ver") g.DModel = field.NewString(table, "d_model") g.SubUserID = field.NewString(table, "sub_user_id") g.IovdMark = field.NewString(table, "iovd_mark") g.fillFieldMap() return g } func (g *gameUser) WithContext(ctx context.Context) *gameUserDo { return g.gameUserDo.WithContext(ctx) } func (g gameUser) TableName() string { return g.gameUserDo.TableName() } func (g gameUser) Alias() string { return g.gameUserDo.Alias() } func (g *gameUser) GetFieldByName(fieldName string) (field.OrderExpr, bool) { _f, ok := g.fieldMap[fieldName] if !ok || _f == nil { return nil, false } _oe, ok := _f.(field.OrderExpr) return _oe, ok } func (g *gameUser) fillFieldMap() { g.fieldMap = make(map[string]field.Expr, 12) g.fieldMap["id"] = g.ID g.fieldMap["hash_id"] = g.HashID g.fieldMap["created_at"] = g.CreatedAt g.fieldMap["updated_at"] = g.UpdatedAt g.fieldMap["project_id"] = g.ProjectID g.fieldMap["game_id"] = g.GameID g.fieldMap["ip"] = g.IP g.fieldMap["os"] = g.Os g.fieldMap["ver"] = g.Ver g.fieldMap["d_model"] = g.DModel g.fieldMap["sub_user_id"] = g.SubUserID g.fieldMap["iovd_mark"] = g.IovdMark } func (g gameUser) clone(db *gorm.DB) gameUser { g.gameUserDo.ReplaceConnPool(db.Statement.ConnPool) return g } func (g gameUser) replaceDB(db *gorm.DB) gameUser { g.gameUserDo.ReplaceDB(db) return g } type gameUserDo struct{ gen.DO } func (g gameUserDo) Debug() *gameUserDo { return g.withDO(g.DO.Debug()) } func (g gameUserDo) WithContext(ctx context.Context) *gameUserDo { return g.withDO(g.DO.WithContext(ctx)) } func (g gameUserDo) ReadDB() *gameUserDo { return g.Clauses(dbresolver.Read) } func (g gameUserDo) WriteDB() *gameUserDo { return g.Clauses(dbresolver.Write) } func (g gameUserDo) Session(config *gorm.Session) *gameUserDo { return g.withDO(g.DO.Session(config)) } func (g gameUserDo) Clauses(conds ...clause.Expression) *gameUserDo { return g.withDO(g.DO.Clauses(conds...)) } func (g gameUserDo) Returning(value interface{}, columns ...string) *gameUserDo { return g.withDO(g.DO.Returning(value, columns...)) } func (g gameUserDo) Not(conds ...gen.Condition) *gameUserDo { return g.withDO(g.DO.Not(conds...)) } func (g gameUserDo) Or(conds ...gen.Condition) *gameUserDo { return g.withDO(g.DO.Or(conds...)) } func (g gameUserDo) Select(conds ...field.Expr) *gameUserDo { return g.withDO(g.DO.Select(conds...)) } func (g gameUserDo) Where(conds ...gen.Condition) *gameUserDo { return g.withDO(g.DO.Where(conds...)) } func (g gameUserDo) Exists(subquery interface{ UnderlyingDB() *gorm.DB }) *gameUserDo { return g.Where(field.CompareSubQuery(field.ExistsOp, nil, subquery.UnderlyingDB())) } func (g gameUserDo) Order(conds ...field.Expr) *gameUserDo { return g.withDO(g.DO.Order(conds...)) } func (g gameUserDo) Distinct(cols ...field.Expr) *gameUserDo { return g.withDO(g.DO.Distinct(cols...)) } func (g gameUserDo) Omit(cols ...field.Expr) *gameUserDo { return g.withDO(g.DO.Omit(cols...)) } func (g gameUserDo) Join(table schema.Tabler, on ...field.Expr) *gameUserDo { return g.withDO(g.DO.Join(table, on...)) } func (g gameUserDo) LeftJoin(table schema.Tabler, on ...field.Expr) *gameUserDo { return g.withDO(g.DO.LeftJoin(table, on...)) } func (g gameUserDo) RightJoin(table schema.Tabler, on ...field.Expr) *gameUserDo { return g.withDO(g.DO.RightJoin(table, on...)) } func (g gameUserDo) Group(cols ...field.Expr) *gameUserDo { return g.withDO(g.DO.Group(cols...)) } func (g gameUserDo) Having(conds ...gen.Condition) *gameUserDo { return g.withDO(g.DO.Having(conds...)) } func (g gameUserDo) Limit(limit int) *gameUserDo { return g.withDO(g.DO.Limit(limit)) } func (g gameUserDo) Offset(offset int) *gameUserDo { return g.withDO(g.DO.Offset(offset)) } func (g gameUserDo) Scopes(funcs ...func(gen.Dao) gen.Dao) *gameUserDo { return g.withDO(g.DO.Scopes(funcs...)) } func (g gameUserDo) Unscoped() *gameUserDo { return g.withDO(g.DO.Unscoped()) } func (g gameUserDo) Create(values ...*model.GameUser) error { if len(values) == 0 { return nil } return g.DO.Create(values) } func (g gameUserDo) CreateInBatches(values []*model.GameUser, batchSize int) error { return g.DO.CreateInBatches(values, batchSize) } // Save : !!! underlying implementation is different with GORM // The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values) func (g gameUserDo) Save(values ...*model.GameUser) error { if len(values) == 0 { return nil } return g.DO.Save(values) } func (g gameUserDo) First() (*model.GameUser, error) { if result, err := g.DO.First(); err != nil { return nil, err } else { return result.(*model.GameUser), nil } } func (g gameUserDo) Take() (*model.GameUser, error) { if result, err := g.DO.Take(); err != nil { return nil, err } else { return result.(*model.GameUser), nil } } func (g gameUserDo) Last() (*model.GameUser, error) { if result, err := g.DO.Last(); err != nil { return nil, err } else { return result.(*model.GameUser), nil } } func (g gameUserDo) Find() ([]*model.GameUser, error) { result, err := g.DO.Find() return result.([]*model.GameUser), err } func (g gameUserDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.GameUser, err error) { buf := make([]*model.GameUser, 0, batchSize) err = g.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error { defer func() { results = append(results, buf...) }() return fc(tx, batch) }) return results, err } func (g gameUserDo) FindInBatches(result *[]*model.GameUser, batchSize int, fc func(tx gen.Dao, batch int) error) error { return g.DO.FindInBatches(result, batchSize, fc) } func (g gameUserDo) Attrs(attrs ...field.AssignExpr) *gameUserDo { return g.withDO(g.DO.Attrs(attrs...)) } func (g gameUserDo) Assign(attrs ...field.AssignExpr) *gameUserDo { return g.withDO(g.DO.Assign(attrs...)) } func (g gameUserDo) Joins(fields ...field.RelationField) *gameUserDo { for _, _f := range fields { g = *g.withDO(g.DO.Joins(_f)) } return &g } func (g gameUserDo) Preload(fields ...field.RelationField) *gameUserDo { for _, _f := range fields { g = *g.withDO(g.DO.Preload(_f)) } return &g } func (g gameUserDo) FirstOrInit() (*model.GameUser, error) { if result, err := g.DO.FirstOrInit(); err != nil { return nil, err } else { return result.(*model.GameUser), nil } } func (g gameUserDo) FirstOrCreate() (*model.GameUser, error) { if result, err := g.DO.FirstOrCreate(); err != nil { return nil, err } else { return result.(*model.GameUser), nil } } func (g gameUserDo) FindByPage(offset int, limit int) (result []*model.GameUser, count int64, err error) { result, err = g.Offset(offset).Limit(limit).Find() if err != nil { return } if size := len(result); 0 < limit && 0 < size && size < limit { count = int64(size + offset) return } count, err = g.Offset(-1).Limit(-1).Count() return } func (g gameUserDo) ScanByPage(result interface{}, offset int, limit int) (count int64, err error) { count, err = g.Count() if err != nil { return } err = g.Offset(offset).Limit(limit).Scan(result) return } func (g gameUserDo) Scan(result interface{}) (err error) { return g.DO.Scan(result) } func (g gameUserDo) Delete(models ...*model.GameUser) (result gen.ResultInfo, err error) { return g.DO.Delete(models) } func (g *gameUserDo) withDO(do gen.Dao) *gameUserDo { g.DO = *do.(*gen.DO) return g }