package players import ( "context" "joybuywork/internal/app" "joybuywork/internal/consts" "joybuywork/internal/consts/ckey" "joybuywork/internal/plugins/jsonm" "joybuywork/internal/repository/cache" "joybuywork/internal/repository/dao" "joybuywork/internal/repository/dbcheck" "joybuywork/internal/repository/model" "joybuywork/internal/repository/mtype" "joybuywork/internal/repository/withdefault" "joybuywork/internal/service/provider" "joybuywork/internal/service/provider/award" "joybuywork/proto/go_proto/workerr" ) // Flip 翻牌交互逻辑 type Flip struct { Player player *model.FissionFlip conf *model.FissionCampaignFlip fissionPlayerSetInitOnceKey string } func NewFlip(ctx context.Context, user *model.FissionUser, opts ...Option) (player *Flip, err error) { player = &Flip{} err = player.Init(ctx, user, consts.IdFlip, opts...) if err != nil { return } err = player.initPlayer() if err != nil { return } return } // Sign 签到 func (s *Flip) Sign() (err error) { player, conf := s.GetPlayer(), s.GetConf() if conf.DayChance == 0 { return } signOk, lastSign := s._lastSign(player.LastSign) if !signOk { return } playerM := s.GetDao().FissionFlip _, err = playerM.WithContext(s.Ctx).Where(playerM.ID.Eq(player.ID)).UpdateSimple( playerM.Chance.Add(conf.DayChance), playerM.DayChance.Add(conf.DayChance), playerM.LastSign.Value(lastSign), ) if err != nil { return s.BE().MysqlError(err) } val, _ := jsonm.MarshalToString(mtype.LotteryLogVal{ Chance: conf.DayChance, }) log := withdefault.FissionFlipLog(&model.FissionFlipLog{ UserID: player.UserID, CampaignID: player.CampaignID, FlipID: player.ID, Type: mtype.LotteryFissionTypeAdd, Source: mtype.FissionLogSourceSign, Val: val, }) err = s._addLog(log) if err != nil { return } s.player.Chance = player.Chance + conf.DayChance return } // ReceiveReward 手动领取奖励 func (s *Flip) ReceiveReward(taskRewards ...*model.FissionUserTaskReward) (chance int32, reward *award.RewardRes, err error) { err = s._receiveReward(taskRewards, func(tasks []*model.FissionCampaignTask, records []*award.RewardRes) error { chance, err = s.taskFinish(tasks, false) if err != nil { return err } if len(records) == 0 { return nil } reward = records[0] return nil }) if err != nil { return } return } // FinishTask 完成任务 func (s *Flip) FinishTask(tasks ...*model.FissionCampaignTask) (err error) { _, err = s.taskFinish(tasks, true) if err != nil { return } return } // 完成任务 func (s *Flip) taskFinish(tasks []*model.FissionCampaignTask, checkManual bool) (chance int32, err error) { player := s.GetPlayer() var logs []*model.FissionFlipLog for _, task := range tasks { next, t, source, lotteryVal := s._lotteryTask(checkManual, task) if next { continue } val, _ := jsonm.MarshalToString(lotteryVal) log := withdefault.FissionFlipLog(&model.FissionFlipLog{ UserID: player.UserID, CampaignID: player.CampaignID, FlipID: player.ID, Type: t, Source: source, Val: val, }) switch task.PropMark { case mtype.FissionCampaignTaskPropMarkChance: chance += task.Chance } logs = append(logs, log) } if chance > 0 { m := s.GetDao().FissionFlip _, err = m.WithContext(s.Ctx).Where(m.ID.Eq(player.ID)).UpdateSimple(m.TaskChance.Add(chance), m.Chance.Add(chance)) if err != nil { return } s.addChanceNotify(int64(chance)) } err = s._addLog(logs...) if err != nil { return } return } // Lottery 抽奖 func (s *Flip) Lottery() (reward *model.FissionCampaignReward, info provider.RewardAutoLang, record *model.FissionRewardRecord, err error) { player := s.GetPlayer() if player.Chance <= 0 { err = workerr.CChanceNoneError return } // 抽奖 reward, err = s._lottery() if err != nil { return } if s.IsView() { preward, _ := provider.NewRewards(s.Ctx, s.cpn.ProjectID, reward.RewardID) info, _ = preward.InfoAutoLang(reward.RewardID, s.user.LangMark) return } record, info, _, err = award.NewAwardReward(s.Ctx, s.GetDao(), s.cpn.ProjectID, s.user).One(reward, true) if err != nil { return } // 抽奖数减1 playerM := s.GetDao().FissionFlip _, err = playerM.WithContext(s.Ctx).Where(playerM.ID.Eq(player.ID)).UpdateSimple(playerM.Chance.Sub(1)) if err != nil { err = s.BE().MysqlError(err) return } val, _ := jsonm.MarshalToString(mtype.LotteryLogVal{ Chance: 1, RewardId: record.RewardID, RecordId: record.ID, }) log := withdefault.FissionFlipLog(&model.FissionFlipLog{ UserID: player.UserID, CampaignID: player.CampaignID, FlipID: player.ID, Type: mtype.LotteryFissionTypeDecr, Source: mtype.FissionLogSourceLottery, Val: val, }) err = s._addLog(log) if err != nil { return } return } // SetInit 获得初始次数 func (s *Flip) SetInit() (err error) { player, conf := s.GetPlayer(), s.GetConf() if player.SetInit == mtype.Yes || conf.InitChance == 0 { return } key := s.fissionPlayerSetInitOnceKey if !app.NewRedisLock(s.Ctx, key).SoftLock() { return } m := s.GetDao().FissionFlip _, err = m.WithContext(s.Ctx).Where(m.ID.Eq(player.ID)).UpdateSimple(m.SetInit.Value(mtype.Yes), m.Chance.Add(conf.InitChance)) if err != nil { err = s.BE().MysqlError(err) return } val, _ := jsonm.MarshalToString(mtype.LotteryLogVal{ Chance: conf.InitChance, }) log := withdefault.FissionFlipLog(&model.FissionFlipLog{ UserID: player.UserID, CampaignID: player.CampaignID, FlipID: player.ID, Type: mtype.LotteryFissionTypeAdd, Source: mtype.FissionLogSourceInit, Val: val, }) err = s._addLog(log) if err != nil { return } s.player.Chance += conf.InitChance return } // GetConf 获取玩法配置 func (s *Flip) GetConf() *model.FissionCampaignFlip { if s.conf == nil { s.conf, _ = cache.NewCampaignFlip(s.Ctx).FindByCampaignId(s.user.CampaignID) } return s.conf } // GetPlayer 获取玩家基础数据 func (s *Flip) GetPlayer() *model.FissionFlip { return s.player } // 玩家 func (s *Flip) initPlayer() (err error) { player, err := s._dbFirst() if err != nil { return } defer func() { if err != nil { return } s.player = player s.fissionPlayerSetInitOnceKey = ckey.FissionPlayerSetInitOnce(player.UserID) }() if player != nil { return } player, err = s.firstOrCreate() if err != nil { return } return } // 创建玩家基础数据 func (s *Flip) firstOrCreate() (player *model.FissionFlip, err error) { lc := app.NewFollower(s.Ctx, ckey.FissionUserCreatePlayerOnce(s.user.ID)).Lock() defer lc.Release() if lc.Error() != nil { err = lc.Error() return } player, err = s._dbFirst() if err != nil { return } if player != nil { return } return s.createPlayer() } // 数据库查询 func (s *Flip) _dbFirst() (*model.FissionFlip, error) { playerM := dao.FissionFlip player, err := playerM.WithContext(s.Ctx).Where(playerM.UserID.Eq(s.user.ID)).Take() if err = dbcheck.DbError(err); err != nil { return nil, s.BE().MysqlError(err) } return player, nil } // 创建一个玩家 func (s *Flip) createPlayer() (player *model.FissionFlip, err error) { playerM := dao.FissionFlip player = withdefault.FissionFlip(&model.FissionFlip{ CampaignID: s.user.CampaignID, UserID: s.user.ID, }) err = playerM.WithContext(s.Ctx).Create(player) if err != nil { err = s.BE().MysqlError(err) return } return } func (s *Flip) _addLog(logs ...*model.FissionFlipLog) (err error) { if len(logs) == 0 { return } err = s.GetDao().FissionFlipLog.WithContext(s.Ctx).Create(logs...) if err != nil { err = s.BE().MysqlError(err) return } return } // 增加抽奖次数通知 func (s *Flip) addChanceNotify(chance int64) { provider.NewFissionClue(s.Ctx, s.user.ID).AddChance(chance) }