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374 lines
9.8 KiB
Go

// Code generated by gorm.io/gen. DO NOT EDIT.
// Code generated by gorm.io/gen. DO NOT EDIT.
// Code generated by gorm.io/gen. DO NOT EDIT.
package dao
import (
"context"
"gorm.io/gorm"
"gorm.io/gorm/clause"
"gorm.io/gorm/schema"
"gorm.io/gen"
"gorm.io/gen/field"
"gorm.io/plugin/dbresolver"
"joybuywork/internal/repository/model"
)
func newGameUser(db *gorm.DB, opts ...gen.DOOption) gameUser {
_gameUser := gameUser{}
_gameUser.gameUserDo.UseDB(db, opts...)
_gameUser.gameUserDo.UseModel(&model.GameUser{})
tableName := _gameUser.gameUserDo.TableName()
_gameUser.ALL = field.NewAsterisk(tableName)
_gameUser.ID = field.NewInt64(tableName, "id")
_gameUser.HashID = field.NewString(tableName, "hash_id")
_gameUser.CreatedAt = field.NewInt64(tableName, "created_at")
_gameUser.UpdatedAt = field.NewInt64(tableName, "updated_at")
_gameUser.ProjectID = field.NewInt64(tableName, "project_id")
_gameUser.GameID = field.NewInt64(tableName, "game_id")
_gameUser.IP = field.NewString(tableName, "ip")
_gameUser.Os = field.NewString(tableName, "os")
_gameUser.Ver = field.NewString(tableName, "ver")
_gameUser.DModel = field.NewString(tableName, "d_model")
_gameUser.SubUserID = field.NewString(tableName, "sub_user_id")
_gameUser.IovdMark = field.NewString(tableName, "iovd_mark")
_gameUser.fillFieldMap()
return _gameUser
}
type gameUser struct {
gameUserDo gameUserDo
ALL field.Asterisk
ID field.Int64
HashID field.String
CreatedAt field.Int64
UpdatedAt field.Int64
ProjectID field.Int64 // 项目id
GameID field.Int64 // 游戏id
IP field.String
Os field.String
Ver field.String
DModel field.String
SubUserID field.String // 用户id
IovdMark field.String // App用户唯一标识
fieldMap map[string]field.Expr
}
func (g gameUser) Table(newTableName string) *gameUser {
g.gameUserDo.UseTable(newTableName)
return g.updateTableName(newTableName)
}
func (g gameUser) As(alias string) *gameUser {
g.gameUserDo.DO = *(g.gameUserDo.As(alias).(*gen.DO))
return g.updateTableName(alias)
}
func (g *gameUser) updateTableName(table string) *gameUser {
g.ALL = field.NewAsterisk(table)
g.ID = field.NewInt64(table, "id")
g.HashID = field.NewString(table, "hash_id")
g.CreatedAt = field.NewInt64(table, "created_at")
g.UpdatedAt = field.NewInt64(table, "updated_at")
g.ProjectID = field.NewInt64(table, "project_id")
g.GameID = field.NewInt64(table, "game_id")
g.IP = field.NewString(table, "ip")
g.Os = field.NewString(table, "os")
g.Ver = field.NewString(table, "ver")
g.DModel = field.NewString(table, "d_model")
g.SubUserID = field.NewString(table, "sub_user_id")
g.IovdMark = field.NewString(table, "iovd_mark")
g.fillFieldMap()
return g
}
func (g *gameUser) WithContext(ctx context.Context) *gameUserDo { return g.gameUserDo.WithContext(ctx) }
func (g gameUser) TableName() string { return g.gameUserDo.TableName() }
func (g gameUser) Alias() string { return g.gameUserDo.Alias() }
func (g *gameUser) GetFieldByName(fieldName string) (field.OrderExpr, bool) {
_f, ok := g.fieldMap[fieldName]
if !ok || _f == nil {
return nil, false
}
_oe, ok := _f.(field.OrderExpr)
return _oe, ok
}
func (g *gameUser) fillFieldMap() {
g.fieldMap = make(map[string]field.Expr, 12)
g.fieldMap["id"] = g.ID
g.fieldMap["hash_id"] = g.HashID
g.fieldMap["created_at"] = g.CreatedAt
g.fieldMap["updated_at"] = g.UpdatedAt
g.fieldMap["project_id"] = g.ProjectID
g.fieldMap["game_id"] = g.GameID
g.fieldMap["ip"] = g.IP
g.fieldMap["os"] = g.Os
g.fieldMap["ver"] = g.Ver
g.fieldMap["d_model"] = g.DModel
g.fieldMap["sub_user_id"] = g.SubUserID
g.fieldMap["iovd_mark"] = g.IovdMark
}
func (g gameUser) clone(db *gorm.DB) gameUser {
g.gameUserDo.ReplaceConnPool(db.Statement.ConnPool)
return g
}
func (g gameUser) replaceDB(db *gorm.DB) gameUser {
g.gameUserDo.ReplaceDB(db)
return g
}
type gameUserDo struct{ gen.DO }
func (g gameUserDo) Debug() *gameUserDo {
return g.withDO(g.DO.Debug())
}
func (g gameUserDo) WithContext(ctx context.Context) *gameUserDo {
return g.withDO(g.DO.WithContext(ctx))
}
func (g gameUserDo) ReadDB() *gameUserDo {
return g.Clauses(dbresolver.Read)
}
func (g gameUserDo) WriteDB() *gameUserDo {
return g.Clauses(dbresolver.Write)
}
func (g gameUserDo) Session(config *gorm.Session) *gameUserDo {
return g.withDO(g.DO.Session(config))
}
func (g gameUserDo) Clauses(conds ...clause.Expression) *gameUserDo {
return g.withDO(g.DO.Clauses(conds...))
}
func (g gameUserDo) Returning(value interface{}, columns ...string) *gameUserDo {
return g.withDO(g.DO.Returning(value, columns...))
}
func (g gameUserDo) Not(conds ...gen.Condition) *gameUserDo {
return g.withDO(g.DO.Not(conds...))
}
func (g gameUserDo) Or(conds ...gen.Condition) *gameUserDo {
return g.withDO(g.DO.Or(conds...))
}
func (g gameUserDo) Select(conds ...field.Expr) *gameUserDo {
return g.withDO(g.DO.Select(conds...))
}
func (g gameUserDo) Where(conds ...gen.Condition) *gameUserDo {
return g.withDO(g.DO.Where(conds...))
}
func (g gameUserDo) Exists(subquery interface{ UnderlyingDB() *gorm.DB }) *gameUserDo {
return g.Where(field.CompareSubQuery(field.ExistsOp, nil, subquery.UnderlyingDB()))
}
func (g gameUserDo) Order(conds ...field.Expr) *gameUserDo {
return g.withDO(g.DO.Order(conds...))
}
func (g gameUserDo) Distinct(cols ...field.Expr) *gameUserDo {
return g.withDO(g.DO.Distinct(cols...))
}
func (g gameUserDo) Omit(cols ...field.Expr) *gameUserDo {
return g.withDO(g.DO.Omit(cols...))
}
func (g gameUserDo) Join(table schema.Tabler, on ...field.Expr) *gameUserDo {
return g.withDO(g.DO.Join(table, on...))
}
func (g gameUserDo) LeftJoin(table schema.Tabler, on ...field.Expr) *gameUserDo {
return g.withDO(g.DO.LeftJoin(table, on...))
}
func (g gameUserDo) RightJoin(table schema.Tabler, on ...field.Expr) *gameUserDo {
return g.withDO(g.DO.RightJoin(table, on...))
}
func (g gameUserDo) Group(cols ...field.Expr) *gameUserDo {
return g.withDO(g.DO.Group(cols...))
}
func (g gameUserDo) Having(conds ...gen.Condition) *gameUserDo {
return g.withDO(g.DO.Having(conds...))
}
func (g gameUserDo) Limit(limit int) *gameUserDo {
return g.withDO(g.DO.Limit(limit))
}
func (g gameUserDo) Offset(offset int) *gameUserDo {
return g.withDO(g.DO.Offset(offset))
}
func (g gameUserDo) Scopes(funcs ...func(gen.Dao) gen.Dao) *gameUserDo {
return g.withDO(g.DO.Scopes(funcs...))
}
func (g gameUserDo) Unscoped() *gameUserDo {
return g.withDO(g.DO.Unscoped())
}
func (g gameUserDo) Create(values ...*model.GameUser) error {
if len(values) == 0 {
return nil
}
return g.DO.Create(values)
}
func (g gameUserDo) CreateInBatches(values []*model.GameUser, batchSize int) error {
return g.DO.CreateInBatches(values, batchSize)
}
// Save : !!! underlying implementation is different with GORM
// The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values)
func (g gameUserDo) Save(values ...*model.GameUser) error {
if len(values) == 0 {
return nil
}
return g.DO.Save(values)
}
func (g gameUserDo) First() (*model.GameUser, error) {
if result, err := g.DO.First(); err != nil {
return nil, err
} else {
return result.(*model.GameUser), nil
}
}
func (g gameUserDo) Take() (*model.GameUser, error) {
if result, err := g.DO.Take(); err != nil {
return nil, err
} else {
return result.(*model.GameUser), nil
}
}
func (g gameUserDo) Last() (*model.GameUser, error) {
if result, err := g.DO.Last(); err != nil {
return nil, err
} else {
return result.(*model.GameUser), nil
}
}
func (g gameUserDo) Find() ([]*model.GameUser, error) {
result, err := g.DO.Find()
return result.([]*model.GameUser), err
}
func (g gameUserDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.GameUser, err error) {
buf := make([]*model.GameUser, 0, batchSize)
err = g.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error {
defer func() { results = append(results, buf...) }()
return fc(tx, batch)
})
return results, err
}
func (g gameUserDo) FindInBatches(result *[]*model.GameUser, batchSize int, fc func(tx gen.Dao, batch int) error) error {
return g.DO.FindInBatches(result, batchSize, fc)
}
func (g gameUserDo) Attrs(attrs ...field.AssignExpr) *gameUserDo {
return g.withDO(g.DO.Attrs(attrs...))
}
func (g gameUserDo) Assign(attrs ...field.AssignExpr) *gameUserDo {
return g.withDO(g.DO.Assign(attrs...))
}
func (g gameUserDo) Joins(fields ...field.RelationField) *gameUserDo {
for _, _f := range fields {
g = *g.withDO(g.DO.Joins(_f))
}
return &g
}
func (g gameUserDo) Preload(fields ...field.RelationField) *gameUserDo {
for _, _f := range fields {
g = *g.withDO(g.DO.Preload(_f))
}
return &g
}
func (g gameUserDo) FirstOrInit() (*model.GameUser, error) {
if result, err := g.DO.FirstOrInit(); err != nil {
return nil, err
} else {
return result.(*model.GameUser), nil
}
}
func (g gameUserDo) FirstOrCreate() (*model.GameUser, error) {
if result, err := g.DO.FirstOrCreate(); err != nil {
return nil, err
} else {
return result.(*model.GameUser), nil
}
}
func (g gameUserDo) FindByPage(offset int, limit int) (result []*model.GameUser, count int64, err error) {
result, err = g.Offset(offset).Limit(limit).Find()
if err != nil {
return
}
if size := len(result); 0 < limit && 0 < size && size < limit {
count = int64(size + offset)
return
}
count, err = g.Offset(-1).Limit(-1).Count()
return
}
func (g gameUserDo) ScanByPage(result interface{}, offset int, limit int) (count int64, err error) {
count, err = g.Count()
if err != nil {
return
}
err = g.Offset(offset).Limit(limit).Scan(result)
return
}
func (g gameUserDo) Scan(result interface{}) (err error) {
return g.DO.Scan(result)
}
func (g gameUserDo) Delete(models ...*model.GameUser) (result gen.ResultInfo, err error) {
return g.DO.Delete(models)
}
func (g *gameUserDo) withDO(do gen.Dao) *gameUserDo {
g.DO = *do.(*gen.DO)
return g
}