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// Code generated by gorm.io/gen. DO NOT EDIT.
// Code generated by gorm.io/gen. DO NOT EDIT.
// Code generated by gorm.io/gen. DO NOT EDIT.
package model
const TableNameFissionDiceProp = "fission_dice_props"
// FissionDiceProp mapped from table <fission_dice_props>
type FissionDiceProp struct {
ID int64 ` gorm:"column:id;type:bigint;primaryKey;autoIncrement:true" json:"id" `
CreatedAt int64 ` gorm:"column:created_at;type:bigint;not null" json:"created_at" `
UpdatedAt int64 ` gorm:"column:updated_at;type:bigint;not null" json:"updated_at" `
UserID int64 ` gorm:"column:user_id;type:bigint;not null;uniqueIndex:uniq_user_id_ mark,priority:1;comment:活动用户ID( fission_user表主键) " json:"user_id" `
CampaignID int64 ` gorm:"column:campaign_id;type:bigint;not null;index:idx_campaign_id,priority:1;comment:活动ID( fission_campaign表) " json:"campaign_id" `
Mark string ` gorm:"column:mark;type:varchar(32);not null;uniqueIndex:uniq_user_id_ mark,priority:2;comment:道具标识( chance-再来一次, fixed_roll-固定点数)" json:"mark" `
Num int32 ` gorm:"column:num;type:int;not null;comment:道具卡数量" json:"num" `
TotalNum int32 ` gorm:"column:total_num;type:int;not null;comment:道具获得总数" json:"total_num" `
}
// TableName FissionDiceProp's table name
func ( * FissionDiceProp ) TableName ( ) string {
return TableNameFissionDiceProp
}