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718 lines
15 KiB
Go

package players
import (
"context"
"joybuywork/internal/app"
"joybuywork/internal/consts"
"joybuywork/internal/consts/ckey"
"joybuywork/internal/plugins/jsonm"
"joybuywork/internal/repository/cache"
"joybuywork/internal/repository/dao"
"joybuywork/internal/repository/dbcheck"
"joybuywork/internal/repository/model"
"joybuywork/internal/repository/mtype"
"joybuywork/internal/repository/withdefault"
"joybuywork/internal/service/cmm"
"joybuywork/internal/service/provider"
"joybuywork/internal/service/provider/award"
"joybuywork/internal/service/provider/fissionaction"
"joybuywork/internal/utils"
"fmt"
"time"
"gits.branchcn.com/backend/joybuywork/proto/go_proto/workerr"
)
// Qa 现金转盘交互逻辑
type Qa struct {
Player
player *model.FissionQa
conf *model.FissionCampaignQa
fissionPlayerSetInitOnceKey string
}
func NewQa(ctx context.Context, user *model.FissionUser, fissionId int64, opts ...Option) (player *Qa, err error) {
player = &Qa{}
err = player.Init(ctx, user, fissionId, opts...)
if err != nil {
return
}
err = player.initPlayer()
if err != nil {
return
}
return
}
// ReceiveReward 手动领取奖励
func (s *Qa) ReceiveReward(taskRewards ...*model.FissionUserTaskReward) (chance int32, reward *award.RewardRes, err error) {
err = s._receiveReward(taskRewards, func(tasks []*model.FissionCampaignTask, records []*award.RewardRes) error {
chance, err = s.taskFinish(tasks, false)
if err != nil {
return err
}
if len(records) == 0 {
return nil
}
reward = records[0]
return nil
})
if err != nil {
return
}
return
}
// FinishTask 完成任务
func (s *Qa) FinishTask(tasks ...*model.FissionCampaignTask) (err error) {
_, err = s.taskFinish(tasks, true)
if err != nil {
return
}
return
}
// 完成任务
func (s *Qa) taskFinish(tasks []*model.FissionCampaignTask, checkManual bool) (chance int32, err error) {
player := s.GetPlayer()
var logs []*model.FissionQaLog
for _, task := range tasks {
if checkManual && task.AwardMode == mtype.FissionCampaignTaskAwardModeManual {
continue
}
switch task.PropMark {
case mtype.FissionCampaignTaskPropMarkChance:
chance += task.Chance
}
val, _ := jsonm.MarshalToString(mtype.AnswerLogVal{
TaskId: task.ID,
Chance: task.Chance,
})
log := withdefault.FissionQaLog(&model.FissionQaLog{
UserID: player.UserID,
CampaignID: player.CampaignID,
QaID: player.ID,
Type: mtype.FissionQaLogTypeAdd,
Val: val,
})
switch task.TaskType {
case mtype.FissionCampaignTaskTypeRegister:
log.Source = mtype.FissionLogSourceRegister
case mtype.FissionCampaignTaskTypeInstall:
log.Source = mtype.FissionLogSourceInstall
case mtype.FissionCampaignTaskTypeCondAll:
log.Source = utils.Ternary[string](task.AwardMode == mtype.FissionCampaignTaskAwardModeManual, mtype.FissionLogSourceManualCondAll, mtype.FissionLogSourceCondAll)
case mtype.FissionCampaignTaskTypeCondOne:
log.Source = utils.Ternary[string](task.AwardMode == mtype.FissionCampaignTaskAwardModeManual, mtype.FissionLogSourceManualCondOne, mtype.FissionLogSourceCondOne)
}
logs = append(logs, log)
}
if chance == 0 {
return
}
m := s.GetDao().FissionQa
_, err = m.WithContext(s.Ctx).Where(m.ID.Eq(player.ID)).UpdateSimple(m.TaskChance.Add(chance), m.Chance.Add(chance))
if err != nil {
return
}
err = s._addLog(logs...)
if err != nil {
return
}
return
}
type QaAnswer struct {
QID int64 `json:"qid"`
AID []int64 `json:"aid"`
}
func (s *Qa) Answer(submits []*QaAnswer) (score, qaRightNum int32, win bool, reward *model.FissionCampaignReward, record *model.FissionRewardRecord, info provider.RewardAutoLang, err error) {
player := s.GetPlayer()
if player.Chance <= 0 {
err = workerr.CChanceNoneError
return
}
//答卷
var qaIds []int64
answer := make(map[int64]map[int64]struct{})
for _, v := range submits {
qaIds = append(qaIds, v.QID)
answer[v.QID] = map[int64]struct{}{}
for _, v1 := range v.AID {
answer[v.QID][v1] = struct{}{}
}
}
var qaNum = int32(len(qaIds))
var qaGroupId int64
switch s.cpn.FissionID {
case consts.IdPrizeAnswer:
var checkGroup bool
temp, _ := cache.NewFissionTemp(s.Ctx).FindById(s.cpn.TemplateID)
if temp != nil {
group, _ := cache.NewFissionTempGroup(s.Ctx).FindById(temp.GroupID)
checkGroup = group.Mark == "answer_tmb"
}
if !checkGroup {
score, err = s._prizeAnswerScore(qaIds, answer)
if err != nil {
return
}
} else {
qaNum, qaGroupId, err = s._getQaGroup()
if err != nil {
return
}
score, qaRightNum, err = s._qaScore(qaNum, qaGroupId, qaIds, answer)
if err != nil {
return
}
}
case consts.IdQa, consts.IdQaVideo, consts.IdQaAudio:
qaNum, qaGroupId, err = s._getQaGroup()
if err != nil {
return
}
score, qaRightNum, err = s._qaScore(qaNum, qaGroupId, qaIds, answer)
if err != nil {
return
}
default:
return
}
answerSb, _ := jsonm.MarshalToString(submits)
win, reward, record, info, err = s._getReward(answerSb, score)
if err != nil {
return
}
playerM := s.GetDao().FissionQa
_, err = playerM.WithContext(s.Ctx).Where(playerM.ID.Eq(player.ID)).UpdateSimple(playerM.Chance.Sub(1))
if err != nil {
err = s.BE().MysqlError(err)
return
}
val, _ := jsonm.MarshalToString(mtype.AnswerLogVal{
Chance: 1,
RewardId: record.RewardID,
RecordId: record.ID,
Score: score,
})
log := withdefault.FissionQaLog(&model.FissionQaLog{
UserID: player.UserID,
CampaignID: player.CampaignID,
QaID: player.ID,
Type: mtype.FissionQaLogTypeDecr,
Source: mtype.FissionLogSourceAnswer,
Val: val,
})
err = s._addLog(log)
if err != nil {
return
}
fissionaction.NewMarkPoint(s.Ctx).InApp(s.user).SubmitQa(time.Now().Unix(), qaGroupId, qaNum, fmt.Sprint(score))
return
}
// Sign 签到
func (s *Qa) Sign() (err error) {
player, conf := s.GetPlayer(), s.GetConf()
if conf.DayChance == 0 {
return
}
signOk, lastSign := s._lastSign(player.LastSign)
if !signOk {
return
}
playerM := s.GetDao().FissionQa
_, err = playerM.WithContext(s.Ctx).Where(playerM.ID.Eq(player.ID)).UpdateSimple(
playerM.Chance.Add(conf.DayChance),
playerM.DayChance.Add(conf.DayChance),
playerM.LastSign.Value(lastSign),
)
if err != nil {
return s.BE().MysqlError(err)
}
val, _ := jsonm.MarshalToString(mtype.AnswerLogVal{
Chance: conf.DayChance,
})
log := withdefault.FissionQaLog(&model.FissionQaLog{
UserID: player.UserID,
CampaignID: player.CampaignID,
QaID: player.ID,
Type: mtype.FissionQaLogTypeAdd,
Source: mtype.FissionLogSourceSign,
Val: val,
})
err = s._addLog(log)
if err != nil {
return
}
s.player.Chance = player.Chance + conf.DayChance
return
}
// SetInit 获得初始次数
func (s *Qa) SetInit() (err error) {
player, conf := s.GetPlayer(), s.GetConf()
if player.SetInit == mtype.Yes || conf.InitChance == 0 {
return
}
key := s.fissionPlayerSetInitOnceKey
if !app.NewRedisLock(s.Ctx, key).SoftLock() {
return
}
m := s.GetDao().FissionQa
_, err = m.WithContext(s.Ctx).Where(m.ID.Eq(player.ID)).UpdateSimple(m.SetInit.Value(mtype.Yes), m.Chance.Add(conf.InitChance))
if err != nil {
err = s.BE().MysqlError(err)
return
}
val, _ := jsonm.MarshalToString(mtype.AnswerLogVal{
Chance: conf.InitChance,
})
log := withdefault.FissionQaLog(&model.FissionQaLog{
UserID: player.UserID,
CampaignID: player.CampaignID,
QaID: player.ID,
Type: mtype.FissionQaLogTypeAdd,
Source: mtype.FissionLogSourceInit,
Val: val,
})
err = s._addLog(log)
if err != nil {
return
}
s.player.Chance += conf.InitChance
return
}
// GetConf 获取玩法配置
func (s *Qa) GetConf() *model.FissionCampaignQa {
if s.conf == nil {
s.conf, _ = cache.NewCampaignQa(s.Ctx).FindByCampaignId(s.user.CampaignID)
}
return s.conf
}
// GetPlayer 获取玩家基础数据
func (s *Qa) GetPlayer() *model.FissionQa {
return s.player
}
// 玩家
func (s *Qa) initPlayer() (err error) {
player, err := s._dbFirst()
if err != nil {
return
}
defer func() {
if err != nil {
return
}
s.player = player
s.fissionPlayerSetInitOnceKey = ckey.FissionPlayerSetInitOnce(player.UserID)
}()
if player != nil {
return
}
player, err = s.firstOrCreate()
if err != nil {
return
}
return
}
// 创建玩家基础数据
func (s *Qa) firstOrCreate() (player *model.FissionQa, err error) {
lc := app.NewFollower(s.Ctx, ckey.FissionUserCreatePlayerOnce(s.user.ID)).Lock()
defer lc.Release()
if lc.Error() != nil {
err = lc.Error()
return
}
player, err = s._dbFirst()
if err != nil {
return
}
if player != nil {
return
}
return s.createPlayer()
}
// 数据库查询
func (s *Qa) _dbFirst() (*model.FissionQa, error) {
playerM := dao.FissionQa
player, err := playerM.WithContext(s.Ctx).Where(playerM.UserID.Eq(s.user.ID)).Take()
if err = dbcheck.DbError(err); err != nil {
return nil, s.BE().MysqlError(err)
}
return player, nil
}
// 创建一个玩家
func (s *Qa) createPlayer() (player *model.FissionQa, err error) {
playerM := dao.FissionQa
player = withdefault.FissionQa(&model.FissionQa{
CampaignID: s.user.CampaignID,
UserID: s.user.ID,
})
err = playerM.WithContext(s.Ctx).Create(player)
if err != nil {
err = s.BE().MysqlError(err)
return
}
return
}
func (s *Qa) _addLog(logs ...*model.FissionQaLog) (err error) {
err = s.GetDao().FissionQaLog.WithContext(s.Ctx).Create(logs...)
if err != nil {
err = s.BE().MysqlError(err)
return
}
return
}
func (s *Qa) _prizeAnswerScore(qaIds []int64, answer map[int64]map[int64]struct{}) (score int32, err error) {
conf := s.GetConf()
qm := s.GetDao().FissionCampaignQaQuestion
ql, err := qm.WithContext(s.Ctx).Where(qm.ID.In(qaIds...), qm.QaID.Eq(conf.ID), qm.IsDel.Eq(mtype.No)).Find()
if err != nil {
err = s.BE().MysqlError(err)
return
}
var qids []int64
var scoreMap = make(map[int64]int32)
for _, v := range ql {
qids = append(qids, v.ID)
scoreMap[v.ID] = v.Score
}
opm := s.GetDao().FissionCampaignQaOption
opl, err := opm.WithContext(s.Ctx).Where(opm.QuestionID.In(qids...), opm.IsRight.Eq(mtype.Yes), opm.IsDel.Eq(mtype.No)).Find()
if err != nil {
err = s.BE().MysqlError(err)
return
}
//问题
question := map[int64][]int64{}
for _, v := range opl {
question[v.QuestionID] = append(question[v.QuestionID], v.ID)
}
for qid, aid := range question {
sub, ok := answer[qid]
if !ok {
continue
}
var allRight = true
for _, v := range aid {
_, ok1 := sub[v]
if !ok1 {
allRight = false
break
}
}
if allRight {
score += scoreMap[qid]
}
}
return
}
func (s *Qa) _getReward(answer string, score int32) (win bool, reward *model.FissionCampaignReward, record *model.FissionRewardRecord, info provider.RewardAutoLang, err error) {
m := s.GetDao().FissionCampaignReward
rl, err := cmm.NewCMM(s.Ctx, s.GetDao()).UserAppReward(s.user, m.Score, m.ID)
if err != nil {
return
}
var thinkMap = make(map[int64]*model.FissionCampaignReward)
var rewardMap = make(map[int32][]*model.FissionCampaignReward)
var minScore int32 = -1
for _, v := range rl {
if v.IsThank == mtype.Yes {
thinkMap[v.ID] = v
} else {
rewardMap[v.Score] = append(rewardMap[v.Score], v)
if minScore == -1 {
minScore = v.Score
}
}
}
var stepScore int32
var scoreRewards []*model.FissionCampaignReward
for sc, rewards := range rewardMap {
if sc > score || sc <= stepScore {
continue
}
stepScore = sc
scoreRewards = rewards
}
if len(scoreRewards) == 1 {
reward = scoreRewards[0]
var deOk bool
deOk, err = award.NewAwardIssVerify(s.Ctx, s.user, reward).DeductStock().RuleFilter().IsOK()
if deOk {
win = score >= minScore
record, info, err = s._answerReward(reward, answer, score)
return
}
} else {
var scoreRewardsMap = make(map[int64]*model.FissionCampaignReward)
for _, v := range scoreRewards {
scoreRewardsMap[v.ID] = v
}
key := ckey.FissionUserRewards(s.user.ID)
var ids []int64
idStr := app.Redis.Cache.Get(s.Ctx, key).Val()
if idStr != "" {
ids = utils.SplitToInt64(idStr, consts.JoinComma)
}
if len(ids) >= len(scoreRewards) {
ids = []int64{}
}
var next = make(map[int64]struct{})
for _, v := range ids {
next[v] = struct{}{}
}
for _, v := range scoreRewardsMap {
reward = v
if _, ok := next[reward.ID]; ok {
continue
}
var deOk bool
deOk, err = award.NewAwardIssVerify(s.Ctx, s.user, reward).DeductStock().RuleFilter().IsOK()
if deOk {
win = score >= minScore
record, info, err = s._answerReward(reward, answer, score)
break
}
reward = nil
}
if reward != nil {
ids = append(ids, reward.ID)
idStr = utils.Join(ids, consts.JoinComma)
app.Redis.Cache.SetEX(s.Ctx, key, idStr, consts.TimeDay*2)
return
}
}
for _, v := range thinkMap {
reward = v
win = score >= minScore
record, info, err = s._answerReward(v, answer, score)
return
}
return
}
// 答题奖品
func (s *Qa) _answerReward(reward *model.FissionCampaignReward, answer string, score int32) (record *model.FissionRewardRecord, info provider.RewardAutoLang, err error) {
record, info, _, err = award.NewAwardReward(s.Ctx, s.GetDao(), s.cpn.ProjectID, s.user).One(
reward,
true,
award.RewardRecordAnswer(answer, score),
)
return
}
func (s *Qa) _qaScore(qal int32, qaGroupId int64, qaIds []int64, answer map[int64]map[int64]struct{}) (score, qaRightNum int32, err error) {
qam := s.GetDao().LibraryQa
ql, err := qam.WithContext(s.Ctx).Where(qam.GroupID.Eq(qaGroupId), qam.ID.In(qaIds...), qam.IsDel.Eq(mtype.No)).Find()
if err != nil {
err = s.BE().MysqlError(err)
return
}
l := int32(len(ql))
if l == 0 {
return
}
if l < qal {
qal = l
}
qaScore := 100 / qal
var qids []int64
var scoreMap = make(map[int64]int32)
for _, v := range ql {
qids = append(qids, v.ID)
scoreMap[v.ID] = qaScore
}
opm := s.GetDao().LibraryQaOption
opl, err := opm.WithContext(s.Ctx).Where(opm.QaID.In(qids...), opm.IsRight.Eq(mtype.Yes), opm.IsDel.Eq(mtype.No)).Find()
if err != nil {
err = s.BE().MysqlError(err)
return
}
//问题
question := map[int64][]int64{}
for _, v := range opl {
question[v.QaID] = append(question[v.QaID], v.ID)
}
for qid, aid := range question {
sub, ok := answer[qid]
if !ok {
continue
}
var allRight = true
for _, v := range aid {
_, ok1 := sub[v]
if !ok1 {
allRight = false
break
}
}
if allRight {
score += scoreMap[qid]
qaRightNum++
}
}
if qaRightNum >= qal {
score = 100
}
return
}
func (s *Qa) _getQaGroup() (qaNum int32, qaGroupId int64, err error) {
cpn, qa := s.cpn, s.GetConf()
qaNum, qaGroupId = qa.QaNum, qa.QaGroupID
spLang := cpn.GetLangMarks()
if len(spLang) == 1 {
return
}
langMark := utils.NotExistGetFirst(s.user.LangMark, spLang)
if langMark == spLang[0] {
return
}
lang, err := cache.NewCampaignLang(s.Ctx).FindByCampaignId(cpn.ID, langMark)
if err != nil {
err = s.BE().CacheError(err)
return
}
if lang == nil {
return
}
qaGroup := lang.GetQaGroup()
if qaGroup == nil {
return
}
group, err := cache.NewLibraryQaGroup(s.Ctx).FindByHashId(qaGroup.QaGroupId)
if err != nil {
err = s.BE().CacheError(err)
return
}
if group == nil {
return
}
return qaGroup.QaNum, group.ID, nil
}