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272 lines
5.4 KiB
Go

package campaignuser
import (
"joybuywork/internal/consts"
"joybuywork/internal/repository/finder"
"joybuywork/internal/repository/model"
"joybuywork/internal/repository/mtype"
"joybuywork/internal/service/provider"
"joybuywork/internal/service/provider/players"
"joybuywork/internal/utils/logic"
pb "joybuywork/proto/go_proto/w_campaign_user"
"joybuywork/proto/go_proto/workerr"
"time"
"gits.branchcn.com/backend/microcode/plugins/lucky"
)
type Lottery struct {
logic.Logic
Req *pb.LotteryReq
Res *pb.LotteryRes
cpn *model.FissionCampaign
}
func (s *Lottery) Run() error {
return logic.Run(s)
}
func (s *Lottery) Exec() (err error) {
user, cpn, err := s.user()
if err != nil {
return
}
err = s.lottery(user, cpn)
if err != nil {
return
}
return
}
// 用户信息
func (s *Lottery) user() (user *model.FissionUser, cpn *model.FissionCampaign, err error) {
cpn, err = finder.Campaign(s.Ctx, s.Req.GetCampaignId())
if err != nil {
err = s.BE().CacheError(err)
return
}
if cpn == nil || cpn.IsDel == mtype.Yes {
err = workerr.NotFound("not found cpn")
return
}
if cpn.EndTime < time.Now().Unix() {
err = workerr.CEndError
return
}
user, err = finder.FissionUser(s.Ctx, cpn.ID, s.Req.GetUserId())
if err != nil {
err = s.BE().CacheError(err)
return
}
if user == nil {
err = workerr.NotFound("not found user")
return
}
//如果活动没开始,还不是预览用户,不允许玩
if cpn.StartTime > time.Now().Unix() && user.IsView == mtype.No {
err = workerr.CStartError
return
}
s.cpn = cpn
return
}
// 抽奖机
func (s *Lottery) lotteryMachine(selection map[int64]*model.FissionCampaignReward) *lucky.Discrete {
var prize []lucky.Reward
for _, v := range selection {
prize = append(prize, lucky.Reward{
Share: int(v.Odds),
Mark: v.ID,
})
}
return lucky.NewDiscrete(s.Ctx, prize)
}
func (s *Lottery) lottery(user *model.FissionUser, cpn *model.FissionCampaign) (err error) {
switch cpn.FissionID {
case consts.IdBlindBox: //盲盒
return s.blindBox(user, cpn)
case consts.IdPrizeWheel: //大转盘
return s.prizeWheel(user, cpn)
case consts.IdSlotMachine: //老虎机
return s.slotMachine(user, cpn)
case consts.IdLuckyGrid: //九宫格
return s.luckyGrid(user, cpn)
case consts.IdBallot: //抽签
return s.ballot(user)
case consts.IdFlip: //翻牌
return s.flip(user, cpn)
case consts.IdGashapon: //扭蛋机
return s.gashapon(user, cpn)
default:
}
return
}
// 盲盒抽奖
func (s *Lottery) blindBox(user *model.FissionUser, cpn *model.FissionCampaign) (err error) {
player, err := players.NewBlind(s.Ctx, user, players.SetCpn(cpn))
if err != nil {
return
}
reward, info, record, err := player.Lottery()
if err != nil {
return
}
// 返回数据
s._rsp(reward, info, record)
return
}
// 大转盘抽奖
func (s *Lottery) prizeWheel(user *model.FissionUser, cpn *model.FissionCampaign) (err error) {
player, err := players.NewWheel(s.Ctx, user, players.SetCpn(cpn))
if err != nil {
return
}
reward, info, record, err := player.Lottery()
if err != nil {
return
}
// 返回数据
s._rsp(reward, info, record)
return
}
// 老虎机抽奖
func (s *Lottery) slotMachine(user *model.FissionUser, cpn *model.FissionCampaign) (err error) {
player, err := players.NewSlot(s.Ctx, user, players.SetCpn(cpn))
if err != nil {
return
}
reward, info, record, err := player.Lottery()
if err != nil {
return
}
// 返回数据
s._rsp(reward, info, record)
return
}
// 九宫格抽奖
func (s *Lottery) luckyGrid(user *model.FissionUser, cpn *model.FissionCampaign) (err error) {
player, err := players.NewGrid(s.Ctx, user, players.SetCpn(cpn))
if err != nil {
return
}
reward, info, record, err := player.Lottery()
if err != nil {
return
}
// 返回数据
s._rsp(reward, info, record)
return
}
func (s *Lottery) ballot(user *model.FissionUser) (err error) {
ballot, err := players.NewBallot(s.Ctx, user)
if err != nil {
return
}
reward, info, record, err := ballot.Lottery()
if err != nil {
return
}
// 返回数据
s._rsp(reward, info, record)
return
}
func (s *Lottery) _rsp(reward *model.FissionCampaignReward, info provider.RewardAutoLang, record *model.FissionRewardRecord) {
s.AddAfterRun(func() (err error) {
s.Res.Id = reward.ID
s.Res.Win = reward.GetWin()
s.Res.Title = info.Title
s.Res.Img = info.ImgUrl
s.Res.ReceiveType = info.ReceiveType
s.Res.Contact = info.Contact
s.Res.OpenToUse = info.OpenToUse
s.Res.WebUrl = info.WebUrl
s.Res.AppParam = info.AppParam
s.Res.PcParam = info.PcParam
if record != nil {
s.Res.RewardHashId = record.HashID
}
s.Res.KvData = make([]*pb.LotteryRes_KV, 0, len(info.KvData))
for _, v := range info.KvData {
s.Res.KvData = append(s.Res.KvData, &pb.LotteryRes_KV{
Key: v.Key,
Value: v.Value,
IsShow: v.IsShow,
})
}
return
})
}
func (s *Lottery) flip(user *model.FissionUser, cpn *model.FissionCampaign) (err error) {
player, err := players.NewFlip(s.Ctx, user, players.SetCpn(cpn))
if err != nil {
return
}
reward, info, record, err := player.Lottery()
if err != nil {
return
}
// 返回数据
s._rsp(reward, info, record)
return
}
func (s *Lottery) gashapon(user *model.FissionUser, cpn *model.FissionCampaign) (err error) {
player, err := players.NewGashapon(s.Ctx, user, players.SetCpn(cpn))
if err != nil {
return
}
reward, info, record, err := player.Lottery()
if err != nil {
return
}
// 返回数据
s._rsp(reward, info, record)
return
}