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348 lines
7.6 KiB
Go

package players
import (
"context"
"joybuywork/internal/app"
"joybuywork/internal/consts"
"joybuywork/internal/consts/ckey"
"joybuywork/internal/plugins/jsonm"
"joybuywork/internal/repository/cache"
"joybuywork/internal/repository/dao"
"joybuywork/internal/repository/dbcheck"
"joybuywork/internal/repository/model"
"joybuywork/internal/repository/mtype"
"joybuywork/internal/repository/withdefault"
"joybuywork/internal/service/provider/award"
"joybuywork/internal/utils"
"time"
"gits.branchcn.com/backend/joybuywork/proto/go_proto/workerr"
)
// Quiz 赛事竞猜交互逻辑
type Quiz struct {
Player
player *model.FissionQuiz
conf *model.FissionCampaignQuiz
fissionPlayerSetInitOnceKey string
}
func NewQuiz(ctx context.Context, user *model.FissionUser, opts ...Option) (player *Quiz, err error) {
player = &Quiz{}
err = player.Init(ctx, user, consts.IdPrizeQuiz, opts...)
if err != nil {
return
}
err = player.initPlayer()
if err != nil {
return
}
return
}
// ReceiveReward 手动领取奖励
func (s *Quiz) ReceiveReward(taskRewards ...*model.FissionUserTaskReward) (chance int32, reward *award.RewardRes, err error) {
err = s._receiveReward(taskRewards, func(tasks []*model.FissionCampaignTask, records []*award.RewardRes) error {
chance, err = s.taskFinish(tasks, false)
if err != nil {
return err
}
if len(records) == 0 {
return nil
}
reward = records[0]
return nil
})
if err != nil {
return
}
return
}
// FinishTask 完成任务
func (s *Quiz) FinishTask(tasks ...*model.FissionCampaignTask) (err error) {
_, err = s.taskFinish(tasks, true)
if err != nil {
return
}
return
}
// 完成任务
func (s *Quiz) taskFinish(tasks []*model.FissionCampaignTask, checkManual bool) (chance int32, err error) {
player := s.GetPlayer()
var logs []*model.FissionQuizLog
for _, task := range tasks {
if checkManual && task.AwardMode == mtype.FissionCampaignTaskAwardModeManual {
continue
}
switch task.PropMark {
case mtype.FissionCampaignTaskPropMarkChance:
chance += task.Chance
}
val, _ := jsonm.MarshalToString(mtype.QuizLogVal{
TaskId: task.ID,
VoteNum: task.Chance,
})
log := withdefault.FissionQuizLog(&model.FissionQuizLog{
UserID: player.UserID,
CampaignID: player.CampaignID,
QuizID: player.ID,
Type: mtype.FissionQuizLogTypeAdd,
Val: val,
})
switch task.TaskType {
case mtype.FissionCampaignTaskTypeRegister:
log.Source = mtype.FissionLogSourceRegister
case mtype.FissionCampaignTaskTypeInstall:
log.Source = mtype.FissionLogSourceInstall
case mtype.FissionCampaignTaskTypeCondAll:
log.Source = utils.Ternary[string](task.AwardMode == mtype.FissionCampaignTaskAwardModeManual, mtype.FissionLogSourceManualCondAll, mtype.FissionLogSourceCondAll)
case mtype.FissionCampaignTaskTypeCondOne:
log.Source = utils.Ternary[string](task.AwardMode == mtype.FissionCampaignTaskAwardModeManual, mtype.FissionLogSourceManualCondOne, mtype.FissionLogSourceCondOne)
}
logs = append(logs, log)
}
if chance == 0 {
return
}
m := s.GetDao().FissionQuiz
_, err = m.WithContext(s.Ctx).Where(m.ID.Eq(player.ID)).UpdateSimple(m.TaskChance.Add(chance), m.Chance.Add(chance))
if err != nil {
return
}
err = s._addLog(logs...)
if err != nil {
return
}
return
}
func (s *Quiz) Vote(optionId int64, voteNum int32) (err error) {
player, conf := s.GetPlayer(), s.GetConf()
if conf.OpenPrize <= time.Now().Unix() {
err = workerr.CVoteEndError
return
}
if player.Chance < voteNum {
return workerr.CChanceNoneError
}
var optId = player.OptionID
optionM := s.GetDao().FissionCampaignQuizOption
//如果原来没选,就设置一个
if optId == 0 {
var option *model.FissionCampaignQuizOption
option, err = optionM.WithContext(s.Ctx).Where(optionM.ID.Eq(optionId), optionM.CampaignID.Eq(player.CampaignID), optionM.IsDel.Eq(mtype.No)).Take()
if err = dbcheck.DbError(err); err != nil {
return s.BE().MysqlError(err)
}
if option == nil {
return workerr.NotFound("not found opt")
}
optId = option.ID
}
if voteNum > 0 {
_, err = optionM.WithContext(s.Ctx).Where(optionM.ID.Eq(optId)).UpdateSimple(optionM.VoteNum.Add(int64(voteNum)))
if err != nil {
return s.BE().MysqlError(err)
}
}
playerM := s.GetDao().FissionQuiz
_, err = playerM.WithContext(s.Ctx).Where(playerM.ID.Eq(player.ID)).UpdateSimple(playerM.Chance.Sub(voteNum), playerM.OptionID.Value(optId))
if err != nil {
return s.BE().MysqlError(err)
}
val, _ := jsonm.MarshalToString(mtype.QuizLogVal{
VoteNum: voteNum,
OptionId: optId,
})
log := withdefault.FissionQuizLog(&model.FissionQuizLog{
UserID: player.UserID,
CampaignID: player.CampaignID,
QuizID: player.ID,
Type: mtype.FissionQuizLogTypeDecr,
Source: mtype.FissionLogSourceVote,
Val: val,
})
err = s._addLog(log)
if err != nil {
return
}
return
}
// SetInit 获得初始次数
func (s *Quiz) SetInit() (err error) {
player, conf := s.GetPlayer(), s.GetConf()
if player.SetInit == mtype.Yes || conf.InitChance == 0 {
return
}
key := s.fissionPlayerSetInitOnceKey
if !app.NewRedisLock(s.Ctx, key).SoftLock() {
return
}
m := s.GetDao().FissionQuiz
_, err = m.WithContext(s.Ctx).Where(m.ID.Eq(player.ID)).UpdateSimple(m.SetInit.Value(mtype.Yes), m.Chance.Add(conf.InitChance))
if err != nil {
err = s.BE().MysqlError(err)
return
}
val, _ := jsonm.MarshalToString(mtype.QuizLogVal{
VoteNum: conf.InitChance,
})
log := withdefault.FissionQuizLog(&model.FissionQuizLog{
UserID: player.UserID,
CampaignID: player.CampaignID,
QuizID: player.ID,
Type: mtype.FissionQuizLogTypeAdd,
Source: mtype.FissionLogSourceInit,
Val: val,
})
err = s._addLog(log)
if err != nil {
return
}
s.player.Chance += conf.InitChance
return
}
// GetConf 获取玩法配置
func (s *Quiz) GetConf() *model.FissionCampaignQuiz {
if s.conf == nil {
s.conf, _ = cache.NewCampaignQuiz(s.Ctx).FindByCampaignId(s.user.CampaignID)
}
return s.conf
}
// GetPlayer 获取玩家基础数据
func (s *Quiz) GetPlayer() *model.FissionQuiz {
return s.player
}
// 玩家
func (s *Quiz) initPlayer() (err error) {
player, err := s._dbFirst()
if err != nil {
return
}
defer func() {
if err != nil {
return
}
s.player = player
s.fissionPlayerSetInitOnceKey = ckey.FissionPlayerSetInitOnce(player.UserID)
}()
if player != nil {
return
}
player, err = s.firstOrCreate()
if err != nil {
return
}
return
}
// 创建玩家基础数据
func (s *Quiz) firstOrCreate() (player *model.FissionQuiz, err error) {
lc := app.NewFollower(s.Ctx, ckey.FissionUserCreatePlayerOnce(s.user.ID)).Lock()
defer lc.Release()
if lc.Error() != nil {
err = lc.Error()
return
}
player, err = s._dbFirst()
if err != nil {
return
}
if player != nil {
return
}
return s.createPlayer()
}
// 数据库查询
func (s *Quiz) _dbFirst() (*model.FissionQuiz, error) {
playerM := dao.FissionQuiz
player, err := playerM.WithContext(s.Ctx).Where(playerM.UserID.Eq(s.user.ID)).Take()
if err = dbcheck.DbError(err); err != nil {
return nil, s.BE().MysqlError(err)
}
return player, nil
}
// 创建一个玩家
func (s *Quiz) createPlayer() (player *model.FissionQuiz, err error) {
playerM := dao.FissionQuiz
player = withdefault.FissionQuiz(&model.FissionQuiz{
CampaignID: s.user.CampaignID,
UserID: s.user.ID,
})
err = playerM.WithContext(s.Ctx).Create(player)
if err != nil {
err = s.BE().MysqlError(err)
return
}
return
}
func (s *Quiz) _addLog(logs ...*model.FissionQuizLog) (err error) {
err = s.GetDao().FissionQuizLog.WithContext(s.Ctx).Create(logs...)
if err != nil {
err = s.BE().MysqlError(err)
return
}
return
}